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AERO
PUSH --
When following another vehicle closely, the airflow off the
lead vehicle does not travel across the following one(s) in
a normal manner. Therefore, downforce on the front of the
trailing vehicle(s) is decreased and it does not turn in the
corners as well, resulting in an "aero push." This condition
is more apparent on the exit of the turns.
AERODYNAMIC
DRAG --
A number that is a coefficient of several factors that indicates
how well a race vehicle will travel through the air and how
much resistance it offers. Crewmen work to get the best "drag
horsepower" rating they can, determining how much horsepower
it will take to move a vehicle through the air at a certain
mile-per-hour rate. At faster speedways teams strive to get
the lowest drag number possible for higher straightaway speeds.
AERODYNAMICS
--
This crucial aspect of racecar design and tuning defines how
the car moves through the air and how areas of high and low
pressure can be generated and manipulated to maximize down
force while minimizing drag. In Formula cars, this includes
the airflow underneath the car, generally referred to as "ground
effects."
AIR DAM --
A strip that hangs under the front grill, very close to the
ground. It helps provide downforce at the front of the car.
AIR
PRESSURE --
With the advent of radial tires with stiffer sidewalls, changing
air pressure in the tires is used as another setup tool that
is akin to adjusting spring rates in the vehicle's suspension.
An increase in air pressure raises the "spring rate" in the
tire itself and changes the vehicle's handling characteristics.
If his race vehicle was "tight" coming off a corner, a driver
might request a slight air pressure increase in the right
rear tire to "loosen it up."
ANTI-ROLL
BAR -- This is a mechanical linkage, set up for both
the front and rear suspension, that helps keep the car from
"rolling over" in the corners. This complex
linkage helps keep all four tires gripping the track, and
is adjustable by the driver using levers within the cockpit.
Also called a sway bar.
APEX
-- The geometric center of a corner. In racing, a driver
will often use a "late apex," turning into the corner
a little later than normal in order to straighten out the
last part of the corner. This allows the driver to accelerate
earlier and harder, gaining maximum speed down the subsequent
straightaway.
BACK
MARKER -- A car running off the pace near the back
of the field.
BALACLAVA
-- The fireproof hood that most drivers wear under
their helmets to avoid burns to their face and neck.
BALANCE
--
When a car doesn't tend to oversteer or understeer, but goes
around the racetrack as if it's on rails, the car is said
to be in balance.
BANKING
-- On oval tracks, the corners are often tilted inwards
to provide higher speeds. On some road courses, certain turns
may actually be banked outward, a very difficult type of corner
known as "off-camber." The sloping of a racetrack,
particularly at a curve or a corner, from the apron to the
outside wall. Degree of banking refers to the height of a
racetrack's slope at the outside edge.
BLACK
FLAG -- This flag is used by the starter to signal
a driver that he must immediately report to the pits for consultation
related to a dangerous mechanical condition or a driving infraction.
Failure to heed the flag can result in exclusion from the
final results of the event. This flag may be displayed
in a "furled" (rolled up) manner as a warning.
Corner workers may also display a black flag if the session
has been halted by the display of a red flag by the starter.
BLUE
FLAG -- This flag is used by corner workers around
the track to signal a driver that a faster car is either approaching
(steady flag) or actually attempting a pass (waved flag).
The driver being flagged has no obligation to do anything
other than be alert, maintain the racing line and avoid intentionally
obstructing the faster car.
BODYWORK
-- The exterior of the car. The bodywork is generally
made from lightweight carbon fiber and is made to come apart
in sections, providing access to certain mechanical components.
Bodywork is carefully sculpted to maximize aerodynamic efficiency.
BRAKE
BIAS -- In most cars, including street cars, pressing
on the brake pedal applies a little more force to the front
brakes than the rear. This is designed to take advantage
of the fact that under braking, weight transfers to the front
of the car. With lots of weight on the front tires,
the brakes can be applied very hard without completely stopping
the wheels from rotating. At the same time, the rear
of the car tends to get lighter so the rear brakes must be
engaged less strongly than the fronts to avoid locking the
wheels and possibly losing control. In a racecar, brake
bias is adjustable by the driver to compensate for changing
conditions.
BRAKE
FADE -- When the fluid in the brake system exceeds
its boiling point due to hard use, bubbles can form in the
brake lines and calipers. Since these bubbles can be squeezed
smaller by pressure from the brake pedal, the pedal tends
to "go soft" and may even go to the floorboard without
the brakes working properly.
BUMP
-- In shock absorbers, a bump adjustment is a change
to the dampening of the shock on the compression stroke.
As a car passes over a bump on the track, each wheel assembly
rises up to pass over it. Without compression dampening,
the inertia of the wheel assembly would cause it to continue
to rise after the bump until the spring finally overcomes
the inertia and pushes the wheel back down. Since a
tire can't do any work while in the air, bump dampening stops
the upward inertia and allows the tire to stay in constant
contact with the pavement. Bump adjustments can also
affect how the weight of the car shifts around during braking,
acceleration and cornering.
CAMBER
-- An element of chassis tuning. Camber addresses
the angle at which a tire makes contact with the track surface.
Each tire can be tilted inwards or outwards depending on the
track. The usual idea is to tilt the top of the tire
inwards (negative camber) so that under cornering loads, the
entire surface of the tread is being used to the maximum.
On oval tracks, since the car only turns left the left-side
tires may actually be tilted outwards (positive camber).
Teams adjust the camber setting based on reading tire temperatures
across the surface of the tread, with the goal of having equal
temperatures on the inside, middle and outside edges.
This temperature equilibrium indicates the tire is being used
to its maximum capacity.
CAMSHAFT
-- A rotating shaft within
the engine that opens and closes the intake and exhaust valves
in the engine.
CART --
Championship Auto Racing Teams.
CASTER
-- Another element of chassis tuning related to the
front wheels. The front wheels are attached to the suspension
at the top and bottom of the wheel assembly. The top
attachment is typically set a little farther back than the
lower attachment, creating caster. The more caster used,
the more the wheel resists turning forces, providing stability.
Too much caster makes it very difficult to steer and causes
the tire camber to change excessively as the wheel is turned.
CATCH
FENCE -- At most oval tracks, or in any place where
the crowd is close to the track, catch fences are used to
stop cars and car parts from flying into the crowd in the
event of a crash. One of the most dangerous flying parts
in a crash are the wheel assemblies, which can bounce very
high.
CAUTION
PERIOD -- When an accident happens, or for other reasons
such as debris on the track or a sudden downpour, the officials
may put the track under caution by waving yellow flags at
the starter stand and around the track. This brings
out the pace car to gather the field and lead them around
at reduced speed until the time for a restart.
CHAMP
CAR -- In the early days of open-wheel racing, this
term was used to differentiate the cars actually participating
in the National Championship from other types of open wheel
racing. This popular terminology has been re-adopted
for the CART FedEx Championship in 1998 and beyond.
CHASSIS
-- The basic structure of a car, including the driver
tub, gearbox, and suspension. Engines are provided separately.
CHASSIS
ROLL -- The up-and-down
movement caused when a car travels around corners at high
speeds. The said of the car facing the turn becomes lighter
while the extra wight goes toward the outside of the turn.
CHECKERED
FLAG -- This black-and-white checked flag is the most
famous in racing, signifying the end of the session or race.
At the end of a race, the first car to receive the checkered
flag at the finish line is the winner.
CHICANE
-- A quick succession of opposite-direction turns,
usually intended to reduce excessively-high straightaway speeds.
COMPOUND
-- Compound refers to the chemical composition of the
rubber tread, which requires a balance between the conflicting
goals of traction and long wear.
CORNER
WEIGHTS -- This refers to the distribution of a car's
weight among the four wheels. Management of these corner
weights is very important to handling. This weight is
usually adjusted through raising and lowering each corner
by rotating a threaded spring perch on each shock absorber.
CORNER
WORKERS -- The quiet heroes of racing. These
volunteer workers will travel across the country at their
own expense, eating peanut butter sandwiches and sleeping
in tents to provide flagging and marshalling duties around
the track. Their expertise is one of the keys to the
tremendous safety record of Formula racing, and the drivers
waving to the corner workers at the end of an event it is
a reflection of their acknowledgement of the contribution
these great people make. If you are interested in getting
involved in this sport, volunteering for training at club
racing events around the country is a great way to get immersed
in the action.
CONTACT
PATCH --
The part of the tire that actually touches the track.
DATA
ACQUISITION -- Racing teams use sophisticated sensors
and software to provide information on what the car is doing.
Everything from engine stress to steering wheel position can
be monitored. This information is analyzed to provide a basis
for improvements to handling, performance and even driver
technique. This data acquisition can be accomplished by connecting
a computer to the car or by use of wireless telemetry.
DIFFUSER
-- This piece of bodywork is underneath the rear of
the car and is intended to manage airflow as it exits.
A good diffuser design can generate significant down force.
DIRTY
AIR -- At high speeds, down force on the front wings
can be disrupted by following closely behind another car.
The rear wing of the car in front tends to push the air higher,
creating a very turbulent low-pressure area directly behind
the car. A car following closely often will suffer understeer
as a result of being in this "dirty air."
DOWN
FORCE -- The wings on a Formula car are set up opposite
from an airplane. Instead of providing lift, they are
used to press the car harder onto the track providing increased
traction for braking, acceleration and cornering. Down
force is also provided by the ground-effects tunnels on each
side of the car. A modern Formula car provides so much
down force that it could actually stick to the ceiling at
just over 120 miles per hour. Increased down force also
results in increased drag, so a tradeoff is required. In a
Stock car, the air pressure traveling over the surfaces
of a race vehicle creates "downforce" or weight on that area.
In order to increase corner speeds teams strive to create
downforce that increases tire grip. The tradeoff for increased
corner speeds derived from greater downforce is increased
drag that slows straightaway speeds.
DRAFTING
-- A fast-moving car creates a low pressure area behind
it, causing the air to try and move with the car. A
car following behind can take advantage of this low pressure
as it actually sucks the car along faster, known as "being
in the slipstream." A savvy driver can either use
the draft to pass or to lift off the gas slightly and conserve
fuel.
DRAG
-- The resistance a car
experiences when passing through air at high speeds. A resisting
force exerted on a car parallel to its air stream and opposite
in direction to is motion.
DYNO
-- A condensation of "Dynamometer," a device
used to test an engine in the shop by simulating the loads
and environment a racing engine encounters.
ENGINE
BLOCK -- An iron casting
from the manufacturer that envelopes the crankshaft, connecting
rods, and pistons.
FABRICATOR
-- A person who specializes
in creating the sheet metal body of a stock car. Most temas
employ two or more.
FIREWALL
-- A solid metal plate
that separates the engine compartment from the driver's compartment
of a racecar.
FLAGS
-- Flags are used to signal drivers
of events or conditions. Flags used in racing include
green, white, white and red, black, checkered, blue, yellow,
red and red/yellow. See each individual color for an
explanation of what each flag means.
FLAT
SPOT -- If a driver locks a tire (brakes so hard that
the wheel stops turning entirely), a flat spot will be created
on the surface of the tire. This can create a vibration so
bad that the car is almost undriveable.
FORMULA
CAR -- Formula car is a term to define open-wheeled
racecars that must fit within a specific set of design rules
or "formula." The formula for open-wheel cars
is quite complex, but basic issues include minimum weight,
engine displacement, vehicle dimensions, wing sizes and placement,
ground-effects tunnel size and configuration, tire and wheel
size and safety considerations.
FRONT
CLIP --
The front-most part of the racecar, starting with the firewall.
FUEL
CELL --
A holding tank for a racecar's supply of gasoline. Consists
of a metal box that contains a flexible, tear-resistant bladder
and foam baffling. A product of aerospace technology, it's
designed to eliminate or minimize fuel spillage.
GEARBOX
-- Refers to the transmission attached to the rear
of the engine. The new Swift chassis integrates a "sequential"
shift pattern, which is more like a motorcycle gear change
than the traditional "H" pattern we all use on our
street cars.
GREEN
FLAG -- The green flag is used by the starter to signal
drivers that the race is underway, either at the start of
the event or at the conclusion of a full-course yellow flag
condition.
GRID
-- The starting order of cars, as determined by qualifying
position.
GROOVE
-- Slang term for the best
route around a racetrack; the most efficient or quickest way
around the track for a particular driver. The "high groove"
takes a car closer to the ouside wall for most of a lap, while
the "low groove" takes a car closer to the apron
than the ouside wall. Road racers use the term "line."
Drivers search for a fast groove, which has been known to
change depending on track and weather conditions.
GROUND
EFFECT -- This describes the nature of airflow near
the ground. In airplanes, this refers to a cushion of
air that builds up as a plane nears the ground. In racecars,
this refers to artificially-generated low-pressure areas underneath
the car which help it adhere to the ground. This is
done by use of three-sided ground-effect 'tunnels' on each
side of the bottom of the car, which start off small near
the front and gradually get bigger towards the rear, creating
a vacuum as the car moves forward using the ground as the
fourth side of the tunnel. This is carefully managed
by teams, using rules which specify the dimensions of the
tunnels and how high the outside edge of each tunnel must
be from the ground. The greater the gap between the tunnel
side and the ground, the more vacuum escapes and the less
down force is generated.
GURNEY
FLAP -- On the front and rear wings of a Formula car,
there are often small vertical strips set at 90 along the
trailing edges of the wings, set at 90 degrees to the plane
of the wing. These flaps provide significant down force
with a minimal amount of drag by greatly reducing turbulent
air behind the wing. On the rear wing it can be easily
exchanged for a flap of different size during a pit stop.
CART team owner Dan Gurney is generally attributed with creating
this device, which is also known as a "wickerbill."
HAIRPIN
-- A sharp, 180 degree turn.
HANDLING
-- Generally, a racecar's
performance while racing, qualifying, or practicing. How a
car "handles" is determined by its tires, suspension
geometry, aerodynamics, and other factors.
HAPPY
HOUR -- Slang term for
the last official practice session held before an event. usually
takes place the day before the race and after all qualifying
and support races have been staged.
HEAT
CYCLE -- A tire that has been heated up through use
and then cooled down has experienced one heat cycle.
This often results in a slight hardening of the tire compound,
which can make the tire perform at a high level for a longer
period of time. See Scrubbed Tires.
HORSEPOWER
-- A measure of an engine's maximum output in terms
of torque over a period of time. A typical medium-sized
family sedan produces around 150 horsepower to move 3,000
pounds.
INFIELD
--
The portion of a racing facility that lies inside the boundary
of the track.
INTERVAL
--
The time-distance between two cars. Referred to roughly in
car lengths, or precisely in seconds.
KEVLAR
-- A brand name
for a certain type of carbon fiber, used in everything from
driver's helmets to bodywork to the bullet-proof vests used
by police. A very strong and lightweight material.
KITTY
LITTER -- This term describes two things: the absorbent
powder used to soak up fluid spills on the track (often actual
kitty litter) and the gravel runoff areas on the outside of
certain road course turns used to slow cars that go off the
track.
LAPPED
TRAFFIC -- Cars that have
completed at least one full lap less than the race leader.
LINE
-- This is the quickest way around a race circuit,
taking advantage of braking, cornering and acceleration techniques.
For example, the line for a typical right-handed corner would
involve lining up on the left side of the approaching straight,
braking hard, turning in all the way across the track to the
inside curb, and then unwinding the steering wheel on the
exit to release the friction of the turn, which takes the
car back across the track to the outside again. The
idea is to use the maximum amount of arc possible to maintain
the greatest speed through the corner. The line is often
visible due to the rubber laid down by cars, and interestingly
is not the shortest way around the track, just the fastest.
LOOSE
-- (Also referred to as "free" or "oversteer.") Typically
describes a cornering condition where the rear tires lose
adhesion before the front tires, resulting in a car that feels
like it wants to spin easily. This is one of the most
unpleasant sensations for a driver at high speed. Solutions
include adjustments to tire pressure, increasing the angle
of the rear wing to press the tires harder to the ground,
softening the rear anti-roll bar setting or spring rates in
order to provide more grip, or by making changes to reduce
grip at the front such as reducing the front wing angle or
stiffening the front anti-roll bar setting or spring rates.
Here is an easy way to remember whether a car is loose (oversteer)
or tight (understeer), as originally described by Bobby Unser,
"If the front end hits the wall, it's understeer.
If the rear end hits the wall, it's oversteer."
MARBLES
-- Bits of rubber are scrubbed off of racing slicks
while cornering. These small balls collect on the outside
of the turn, and if a car goes wide (into the marbles, or
into "the gray," referring to the lighter appearance
of an area covered with marbles) then much adhesion is lost.
This often can cause a car to understeer straight into the
wall or off the track. With the tire competition between
Goodyear and Firestone leading to softer and softer tire compounds,
marbles are more of a problem. Organizers use street
sweepers to clean these marbles off the track whenever possible.
NASCAR
--
National Association Stock Car Auto Racing.
NOMEX
-- A fire and heat-resistant material used to make
driving suits, gloves, shoes, helmet liners, balaclavas and
underwear. Most drivers wear four or five layers of
Nomex, which can provide as much as a minute of complete fire
protection. When combined with fuel bladders that are
resistant to breaking open in a crash, the risk of fire has
been greatly reduced over the last 20 years. Much of
this technology was developed by the military.
NEUTRAL
--
A term drivers use when referring to how their car is handling.
When a car is neither loose nor pushing (tight).
OPEN
WHEEL -- Refers to any type of race car that does not
have enclosed wheels. CART, Formula Atlantic, and Indy Lights
are open wheel cars, as are the sprint cars, midgets, and
modifieds that run at local Saturday night tracks all over
North America. Stock cars and sports cars are typically
based more closely on production cars with the wheels enclosed
within fenders.
OVAL
TRACK -- Used to describe tracks with a layout that
incorporates some version of a circle, usually with a rectangular,
triangular or oblong shape, and incorporating either banked
or flat turns.
OVERSTEER
-- Same as Loose. Typically describes a cornering
condition where the rear tires lose adhesion before the front
tires, resulting in a car that feels like it wants to spin
easily. This is one of the most unpleasant sensations
for a driver at high speed. Solutions include adjustments
to tire pressure, increasing the angle of the rear wing to
press the tires harder to the ground, softening the rear anti-roll
bar setting or spring rates in order to provide more grip,
or by making changes to reduce grip at the front such as reducing
the front wing angle or stiffening the front anti-roll bar
setting or spring rates. Here is an easy way to remember
whether a car is loose (oversteer) or tight (understeer),
as originally described by Bobby Unser, "If the front
end hits the wall, it's understeer. If the rear end
hits the wall, it's oversteer."
OFF-CAMBER
-- Some turns on road and street courses are actually
banked outwards, which can make them very tricky to negotiate.
This is known as an off-camber turn.
PADDOCK
-- The area where the team transporters are located,
and where the teams work on the cars between on-track sessions.
This area is usually accessible to the general public.
PIT
ROAD -- The area where cars come in for fuel, tires,
adjustments, and repairs during on-track sessions. The
name originated from early race tracks, where the mechanics
actually stood in a shallow pit where they could duck if an
out-of-control car came their way. Today, mechanics
are protected by concrete walls and the lane is segregated
from the actual racing surface.
POLE
POSITION -- This historic term refers to the driver
who starts at the front of the field on the inside of the
front row by virtue of the fastest qualifying time.
The term originated at horse tracks, where many of the original
Champ Car races were held on dirt. The finish and distance
markers of a horse track are marked by poles set on the inside
edge of the track.
PUSH
-- Same as Understeer or Tight. Typically describes
a cornering condition where the front tires lose adhesion
before the rear tires, resulting in a car that feels like
it wants to go straight. Solutions include adjustments
to tire pressure, increasing the angle of the front wings
to press the tires harder to the ground, softening the front
anti-roll bar setting or spring rates in order to provide
more grip, or by making changes to reduce grip at the rear
such as reducing the rear wing angle or stiffening the rear
anti-roll bar setting or spring rates. Here is an easy
way to remember whether a car is loose (oversteer) or tight
(understeer), as originally described by Bobby Unser.
"If the front end hits the wall, it's understeer.
If the rear end hits the wall, it's oversteer."
QUALIFYING
-- Qualifying determines starting positions, and usually
consists of the combined results from two on-track sessions.
Each car is timed, and the starting grid is determined by
the order of fastest cars. For road and street courses,
all the cars are on the track at the same time which requires
careful management of track position in order to avoid being
blocked by a slower car. For oval events qualifying
is one car at a time, usually for two timed laps.
QUARTER
PANEL --
The sheet metal on both sides of the car from the C-post to
the rear bumper below the deck lid and above the wheel well.
RAIN
TIRES -- Treaded tires used on a wet track. Also
referred to as "Wets."
RAKE
-- Most race cars are slightly lower at the front than
at the rear. This provides for a natural "ground
effects" tunnel under the car, and can also be adjusted
to change the weight distribution between the front and rear
wings.
REAR
CLIP --
The section of a racecar that begins at the base of the rear
windshield and extends to the rear bumper. Contains the car's
fuel cell and rear suspension components.
REBOUND
-- In shock absorbers, a rebound adjustment is a change
to the dampening of the shock on the expansion stroke.
Without rebound dampening, the car would tend to bounce as
it passes over bumps on the track. Rebound adjustments
can also affect how the weight of the car shifts around during
braking, acceleration and cornering.
RED
FLAG -- This flag, when displayed at the start/finish
line, signifies an immediate halt of the session due to a
major problem such as heavy rain or an accident that is blocking
the track. Corner workers around the track will display
black flags when this happens, and all cars are required to
stop racing and slowly return to the pits. The lap in progress
is discarded, and the field results to the order of the previous
lap when racing resumes. I f the race has run more that 50%
of the laps, the chief steward has the option to declare a
complete race if track conditions are not expected to improve.
If a race has run less that 50%, it will be concluded on another
date.
RED
AND YELLOW FLAG -- This striped flag is displayed by
corner workers to signify debris on the track, which can be
oil, sand, water, or some other substance.
RESTRICTOR
PLATE --
An aluminum plate that is placed between the base of the carburetor
and the engine's intake manifold with four holes drilled in
it. The plate is designed to reduce the flow of air and fuel
into the engine's combustion chamber, thereby decreasing horsepower
and speed.
RIDE
HEIGHT -- This refers to the height of the chassis
above the ground. Because of the relationship between
the height of the ground effect tunnels and their performance,
maintaining optimum ride height is an important feature of
car setup and design. However, it is hard to manage
since the faster a car goes, the more the aerodynamic effects
press it to the ground. Many very complex methods are
used to maintain a consistent ride height.
ROOF
FLAPS --
These flaps are sections at the rear of a race vehicle's roof
that are designed to activate, or flip up, if the air pressure
flowing across them decreases. In the case of a vehicle turning
backwards, the tendency for an uninterrupted flow of air is
to create lift. The roof flaps are designed to disrupt that
airflow in attempt to keep the vehicle on the ground.
ROUND
--
Slang term for a way of making chassis adjustments utilizing
the stock-car's springs. A wrench is inserted in a jack bolt
attached to the springs, and is used to tighten or loosen
the amount of play in the spring. This in turn can loosen
or tighten the handling of a racecar.
SCRUBBED
TIRES -- Also known as Scuffed Tires. Tires that
have a few laps on them to remove the outer sheen and provide
more consistent traction. See Heat Cycles.
SETUP
-- There are a huge number of variable adjustments
which can be made to racecar to improve the handling and performance.
The driver with the best setup is in a good position to win.
A driver with a less than perfect setup can sometimes "hustle
the car" and compensate for the deficiency, but most
drivers perform at their utmost only when the car is comfortable.
SHORT
TRACK -- Racetracks that
are less than one mile in length.
SHUNT
-- British term for crash or accident.
SILLY
SEASON -- Slang for the
period that begins during the latter part of the current season,
wherein some teams announce driver, crew, and/or sponsor changes.
SLICKS
-- A racing tire with no tread. There is a misconception
that the tread pattern of a tire provides traction.
This is true in dirt, snow or on wet pavement, but on dry
pavement the maximum amount of "contact patch" is
desirable.
SLIPSTREAM
-- See Drafting.
SPOILER
--
(Also referred to as a "blade.") The spoiler is a strip of
aluminum that stretches across the width of a race vehicle's
rear decklid. It is designed to create downforce on the rear
of the vehicle, thereby increasing traction. However, the
tradeoff, again, is that more downforce equals more aerodynamic
drag, so teams attempt, particularly on qualifying runs, to
lay the spoiler at as low an angle as possible to "free up"
their vehicles for more straightaway speed.
SPOTTERS
-- Teams on an oval track will usually have a crew
members on top of the grandstand, where they can see the entire
track and warn drivers of an accident or advise them where
to go in traffic.
STAGGER
--
Stagger is a concept that has largely been eliminated with
the use of radial tires. It refers to the difference in tire
circumference between the left- and right-side tires on the
vehicle. Typically, the left-side tires would be a smaller
circumference than the right-side tires to "help" the vehicle
make left-hand turns.
STICK
--
Slang term used for tire traction.
STICKERS
-- A brand new tire, with the manufacturer's sticker
still on the tread.
STOP
'N' GO -- (black-flagged)
A penalty, usually assessed for speeding on pit road at the
appropriate speed and stopped for one full second in the team's
pit stall before returning to the track.
SUPERSPEEDWAY
-- A racetrack of one mile
or more in distance. Road courses are included. Racers refer
to three types of oval tracks. Short tracks are under one
mile, intermediate tracks are at least a mile but under two
miles, and superspeedways are two miles and longer.
SWAY
BAR -- Sometimes called
an "antiroll bar." Bar used to resist or counteract
the rolling force of the car body through the turns.
TAKE
A LOOK -- A driver following closely behind another
car may dart momentarily to the inside of the entry to a corner,
pretending to attempt a pass in order to disrupt the concentration
of the driver in front and hopefully causing a small mistake.
TELEMETRY
-- The portion of data acquisition that is transmitted
wirelessly while the car is on the track.
TEMPLATE
--
A device used to check the body shape and size to ensure compliance
with the rules. The template closely resembles the shape of
the factory version of the car.
TIGHT
-- Same as Push or Understeer. Typically describes
a cornering condition where the front tires lose adhesion
before the rear tires, resulting in a car that feels like
it wants to go straight. Solutions include more front
wing to press the tires harder to the ground, softening the
front anti-roll bar setting or spring rates in order to provide
more grip, or by making changes to reduce grip at the rear
such as reducing the rear wing angle or stiffening the rear
anti-roll bar setting or spring rates. Here is an easy
way to remember whether a car is loose (oversteer) or tight
(understeer), as originally described by Bobby Unser. "If
the front end hits the wall, it's understeer. If the
rear end hits the wall, it's oversteer."
TOE
-- In order to provide stable tracking, all four tires
are usually pointed slightly inwards if viewed from overhead.
More toe-in provides more stability but increased tire drag.
On high-speed oval tracks, these toe settings are even more
crucial. Toe-out may be used in certain types of cars
and situations, but toe-in is more common. Teams usually
adjust toe with the most unsophisticated methodology seen
in racing, using a string around the outside of the car and
a caliper to measure the difference in the distance from the
string between the front outside of the tire and the rear
outside of the tire.
TORQUE
-- A measure of engine power, described in foot/pounds
of force. 10 foot/pounds of torque would raise ten pounds
of weight one foot in the air. Horsepower is a measurement
of torque over a period of time.
TRACK
BAR --
(Also referred to as a "Panhard bar.") This bar locates the
stock car's rear end housing from left-to-right under it.
In calibrating the vehicle's "suspension geometry," raising
or lowering the track bar changes the rear roll center and
determines how well it will travel through the corners. During
races, this adjustment is done through the rear window using
an extended ratchet. Typically, lowering the track bar will
"tighten" the vehicle and raising the track bar will "loosen"
it.
TRAILING
ARM --
A rear suspension piece holding the rear axle firmly fore
and aft yet allowing it to travel up and down.
TRI-OVAL
--
A racetrack that has a "hump" or "fifth turn"
in addition to the standard four corners. Not to be confused
with a triangle-shaped speedway, which only has three distinct
corners.
TUNNELS
-- Ground effect-generating areas underneath the sides
of an Formula car.
TURN
IN -- As a car reaches a corner, this is the moment
at which a driver actually begins to turn the wheel.
The timing of this action and the car's response to it are
crucial for setting fast lap times.
TURBULANCE
--
Air that trails behind a racecar and disrupts the flow of
air to the cars behind it.
UNDERSTEER
-- Same as Push or Tight. Typically describes
a cornering condition where the front tires
lose adhesion before the rear tires, resulting in a car that
feels like it wants to go straight. Solutions include
more front wing to press the tires harder to the ground, softening
the front anti-roll bar setting or spring rates in order to
provide more grip, or by making changes to reduce grip at
the rear such as reducing the rear wing angle or stiffening
the rear anti-roll bar setting or spring rates. Here
is an easy way to remember whether a car is loose (oversteer)
or tight (understeer), as originally described by Bobby Unser.
"If the front end hits the wall, it's understeer. If
the rear end hits the wall, it's oversteer."
VALANCE
--
(Also referred to as "front air dam.") This is the panel that
extends below the stock car's front bumper. The relation of
the bottom of the valance, or its ground clearance, affects
the amount of front downforce the vehicle creates. Lowering
the valance creates more front downforce.
VICTORY
LANE --
Sometimes called the "winner's circle." The spot
on each racetrack's infield where the race winner parks for
the celebration.
VORTEX
-- An area of revolving compressed air. The most
obvious examples are the vortices that are visible coming
off the rear wing of a racecar in humid conditions.
WEDGE
--
Refers to the relationship from corner-to-corner of the weight
of the race vehicle. Increasing the weight on any corner of
the vehicle affects the weight of the other three corners
in direct proportion. Weight adjustments are made by turning
"weight jacking screws" mounted on each corner with a ratchet.
A typical adjustment for a "loose" car would be to increase
the weight of the left rear corner of the vehicle, which decreases
the weight of the left front and right rear corners and increases
the weight of the right front. A typical adjustment for a
"tight" vehicle would be to increase the weight of the right
rear corner, which decreases the weight of the right front
and left rear and increases the weight of the left front.
WEIGHT
JACKING -- The
practice of shifting a car's weight to favor certain wheels.
WHITE
FLAG -- When used by the starter,
this signifies the last lap of the race. When used by
a corner worker, it signifies that a slow-moving vehicle is
on the track.
WHITE
AND RED FLAG -- Used by the starter, this white flag
with a diagonal red stripe indicates to the field that an
emergency or service vehicle is on the track, and extreme
caution should be used.
WICKERBILL
-- Same as Gurney Flap. On the front and rear
wings of an Formula car, there are often small vertical strips
set at 90 along the trailing edges of the wings, set at 90
degrees to the plane of the wing. These flaps provide
significant downforce with a minimal amount of drag by greatly
reducing turbulent air behind the wing. On the rear
wing it can be easily exchanged for a flap of different size
during a pit stop. CART team owner Dan Gurney is generally
attributed with creating this device.
WIND
TUNNEL --
A structure used by race teams to determine the aerodynamic
efficiency of their vehicles, consisting of a platform on
which the vehicle is fixed and a giant fan to create wind
currents. Telemetry devices determine the airflow over the
vehicle and its coefficient of drag and downforce.
YELLOW
FLAG --
If displayed by a corner worker, this means the subsequent
section of the track has a problem that requires that drivers
slow down and not make any passes. Usually this arises
because a car has crashed and is in a dangerous position.
If the starter displays two yellow flags, it signifies a full-course
caution which prompts the pace car to enter the track and
lead the cars around at reduced speed.
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